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Phil hassey galcon
Phil hassey galcon











phil hassey galcon
  1. #PHIL HASSEY GALCON CODE#
  2. #PHIL HASSEY GALCON DOWNLOAD#

Espionage: 1-12 odds roll, if it hits, your enemy’s “heal machine” is damaged, and he cannot heal for the rest of the game.Īpply damage by removing it from the attacked persons “life” points.Heal: 1-(any number, we’ll call it N), heals N-1 (you add it to your life variable, capping it at 20).Super bomb: 1-10 odds roll, does 6 damage.Strong Punch: 1-5 odds roll, does 3 damage.Their maximum life is 20.ĭecide who goes first: Use Rock Paper Scissors to select the first attacker, then alternate turns until a player “dies”.Įach turn a player can choose one of the following strategies to beat his enemy: Setup: Each player starts with 10 “Life” points. In Super Battle you duel the other player to the death using a combination of weaponry, healing, and even espionage. Here is an actual rule set for an ultra simple vocal rolling only game for your next hike! (This is the one we’re playing in the video.)

phil hassey galcon

This method might work better if you used (desired number*2) for the initial roll, but then it gets to be too much work to get the final number for kids. In this case, each person shouts 1-N like before, but the results are added together and “modded” by the number.Ĩ is more than 6, the max number, so we remove 6, and it becomes 2 as it “wraps around”. Type 2: Rolling an arbitrary numberĪt times you just need a standard roll, rather than a hit/miss based on odds. So you can deduct the damage from his life or whatever. If you yelled 1 and he yelled 1, they match and it’s a hit. If you yelled 2, and he yelled 3, they don’t match and it’s a miss. If someone is too slow/fast, it’s a redo. In unisen, you both yell: One Two Three ! Let’s say you are attacking your opponent with knife, and you’ve decided there is a 1 out of 3 chance you will hit. Type 1 – Rolling a “hit or miss” with 1-to-anything odds I suspect the ancients knew of this hallowed technique but it was somehow lost with Atlantis. I thought that was supposed to be impossible!? Or more likely, it was considered too weird and/or stupid for anyone to ever post about it. (Or for your research paper, APRNGVSAS (Aural Psuedo Random Number Generation Via Simultaneous Action Selection))Īccording to five minutes of Googling, it appears my son and I have actually INVENTED THIS despite being in the age of the internet. If only someone would invent a better way… Where we’re going, we don’t need diceĮnter Voice Rolling. But the sun makes the screen hard to read and presents problems when the two of you aren’t walking side by side.

#PHIL HASSEY GALCON DOWNLOAD#

Possible solution 2: Could download a dice rolling app on your iPhone. Besides, you’re holding a two year old and a bag, your arms aren’t free. It could work but it makes it difficult to roll a “1 in 15” chance. Possible solution 1: Could use Rock Paper Scissors to decide outcomes. You’d love to play some simple D&D type games with him but getting out dice just isn’t an option. So there you are, destined to walk miles in the hot sun with only your seven year old as a companion. Since the goats have little respect for my work schedule, sometimes they go into labor during my workday.Cosmo and I playing Super Battle… but just what is super battle you ask? The problem My main hobby is raising goats and every year during May we deliver around 8 kids. I heard a rumor that you’ve had to leave work early to help your goats give birth. I can sometimes hear my strongDM pairing partners making suggestions. I'm also surprised by the "ghost pair" effect which happens when I'm coding on my personal projects outside of strongDM. I'm really surprised how much fun pair programming is. What surprised you the most once you joined strongDM? Working on a team that started at 6 and is now 60+ has been very different from working alone. StrongDM is very different from anywhere I've worked before, on size alone! As an indie game developer I was working solo, and prior to that I ran a small web development company with a single partner. I always learn a ton from the person I'm pairing with and that's been super valuable.Ĭompared to other places you've worked, what makes strongDM different?

#PHIL HASSEY GALCON CODE#

At first it was very challenging to be on Zoom for 5 hours a day talking about code with someone else, but now it comes very naturally. Pair programming has been incredible over the past 4.5 years. What is a typical day like for you at strongDM?Ī typical day involves meetings with various other teams or pairing within the team I'm in. But as we’ll see, Phil’s interests extend well beyond the tech world. This gave him a lot of experience in low-level network protocols and cross-network synchronization, as well as security.

phil hassey galcon

Prior to this, he was an indie game developer working on the multi-player game Galcon.













Phil hassey galcon